Artificial intelligence is the holy grail for game designers, but just how smart are current methods and what's in the pipeline?
Gaming has a lot in common with everyone's favourite heiress, at least in the public consciousness: it's pretty, but dumb. And now that Microsoft, Nintendo and Sony have released their latest games consoles, that statement becomes all the more pertinentâ€â€next-gen games look great, but they play like something that could have been made a decade ago. While visual fidelity has advanced exponentially over time, the technology that governs how games play, react and adaptâ€â€the artificial intelligence, or AIâ€â€remains relatively rudimentary.
A handful of developers are striving to change this. The British designer Peter Molyneux, recently awarded an OBE, has spent his career trying to inject sentience and reactivity into gamesâ€â€and with his upcoming title, Fable 2, he thinks he's made significant progress. "AI is certainly the undiscovered country of games design," he says. "Any game genreâ€â€from hardcore shooters to the most story-driven adventure gameâ€â€would be truly revolutionised by AI driving plot, characters and scenarios."
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